top of page

Education
William Peace University, Raleigh, NC
Bachelor of Arts, May 2015 - Simulation Game Design Major, Communications Minor

Academy of Art University, San Francisco, CA

Master of Arts, Current - Animation and Visual Effects, 3D Focus

​

CRM & Project Management Toolbox
Asana | CMS | Salesforce | Google suites | JIRA | Knowledge Base | Microsoft Office | Slack | Social Media Sites | Submission Portal | Wiki (creation, structuring, and upkeep).

​

Design and Development Toolbox

Adobe Suite (After Effects, Audition, Illustrator, InDesign, Photoshop, Premiere, Substance Designer, Substance Painter) | Autodesk Products (3DS Max, Maya, Mudbox) | Game Engines (Game Maker, Unity, Unreal Engine) | Apple Software Programs (Final Cut, iMovie, Procreate) | Additional Creative, Scripting, and Dev Tools (Audacity, Blender, Clip Studio, GitHub, Garageband, Opti-Track Motive:Body, SourceTree, Toon Boom, Visual Basic, Zbrush).

​

​

Honors

Fall 2018 – William Peace University's Career Connections Speaker – Internship Panel - Fusioncore Interactive

Fall 2015 – William Peace University's Career Connections Speaker – Game Design Career Panel - Prologue Games

Fall 2016 – GDEX: Cleveland Institute of Art Megabooth Runner Up (Fate's Echo - Best Game Category)

Fall 2011 – 2015 Peace Singers (Glee club) – Stewardship Chair (2012) Manager (Fall 2013 – Spring 2015)

Spring 2013 Semester, Spring 2014 Semester, Fall 2014 Semester - Deans List
Fall 2013 Semester, Spring 2015 Semester - Dean’s Scholar


Featured Work

Student Showcase 2015 – Internship Showcase (SGD Internship), Prism Design Proposal (Advanced Graphic Design Studio)

Student Showcase 2014 – Design Portfolio (Imaging class), Band Poster (Design & Type I),

Collaborative Prism Proposal (Design & Type II), Final Collaborative Version of the Prism Literary Book (Design & Type II)

Student Showcase 2013 – “Ghost Ship” (traditional painting inspired by George Grie’s digital
painting of the same name); Face painting for the Anthropology booth (Fall Fest 2013)

​
 

Relevant Work Experience

2019 - Present, Epic Games

Service Delivery Manager (Full-time Contract to Full-time Employee):

On-boarding of developers and publishers: gathering content to build store pages, building store pages, setting up or requesting permissions for external developers, preparing and executing launches, page and configuration qa and test cycles;   

​

2019 - 2020, Wake Technical Community College

Adjunct Instructor:

Teach and demonstrate techniques in Unreal Engine, Adobe After Effects, Adobe Audition, and Adobe Photoshop; Guide students through course material;  Guide lab time; Grade and review work;   

​

2016 - Present, Fusioncore Interactive (Team Start-Up) as well as Freelance + Independent Work
3D modeler, Environment Artist & World Design:

Design and develop 3D objects to fill the game world, bring 2D concepts to life in 3D programs, texture models and make additional models to fit textures designed by the primary visual artist.  Also import models, textures, and materials into the project file making them available for the level designer.  

Project Planning:

Project planning (setting milestones and estimates, performing integration tests, re-estimating time blocks for tasks, etc)

​

2015 – 2016, Prologue Games
Level Designer/Content Integrator (Full-time Contract):
Put content through the pipeline: Populate scenes with 3D models, convert dialogue files for game,
place characters in scene, set up scene navigation for characters. Add basic lights, light transitions,
set piece movements, and camera slides. Add music, stinger, and sfx to scenes with in-game trigger
volumes or dialogue scripts. Set up pacing of some in-game occurrences, respond to game “bugs”
reported internally and externally, tested all edits.

 

2015 – 2015, iFreestore - Duke Medicine (Contract)

Spring 2015 Semester Intern:
Help plan and research, assist in motion capture actor suit up, set title of animation clip and record in
motive:body, convert/export animation, match up video clips to the mocap animations, repair
animations using fcurve in motion builder, and practice correct file management.

​

​

​

*****

​

Courses for Animation and Visual Effects:  Figurative Concepts, 3D Modeling & Animation 1 (Maya), Storyboarding, 3D Character Animation 1, Drawing and Design for Animation, Introduction to Rigging, 3D Character Animation 2 

*****

Courses Taken for Simulation Game Design and Communications: Graphic Design SGD Senior Project, 3D Modeling, Motion for the Screen, Advanced Graphic Design Studio, Art Appreciation, Internship, Game Tech I, Game Tech II, Storytelling for Simulation, Intro to SGD,S&GD, Senior Collaborative for SGD, Programming with C++, Finite Math, Design and Typography I & II, Multimedia Editing, Painting I, Drawing I, Digital Media Convergence, Media and Culture,Public Speaking, Intro to Public Relations, Media Literacy, Media Writing and Peace Times,Directed Study Communications Research.

bottom of page